<!-- Comments: -->
<SCENE>
	<body 	 name="Plane01" >
		<collision type="Plane"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="brick.jpg" />
			<bump name ="brick_normal.jpg" />
		</material>
	</body> 
	<body 	 name="Box01" >
		<collision type="Box"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="brick.jpg" />
			<bump name ="brick_normal.jpg" />
		</material>
	</body> 
		<spotlight name="Spot01">
		<enabled>true</enabled>
		<fallof>45.0</fallof>
		<castShadows>true</castShadows>
		<position>
			<x> 0.0 </x>
			<y> -100.0 </y>
			<z> -3.31079e-006 </z>
		</position>
		<color>
			<x> 255.0 </x>
			<y> 255.0 </y>
			<z> 255.0 </z>
		</color>
			<multiplier amount="1.0" />
			<decay value ="1.0" />
	</spotlight>
		<target name="Spot01.Target">
		<position>
			<x> 0.0 </x>
			<y> 0.0 </y>
			<z> -1.60115e-007 </z>
		</position>
		</target>
		<camera name="Camera01">
		<position>
			<x> -159.911 </x>
			<y> -167.819 </y>
			<z> -131.82 </z>
		</position>
		</camera>
		<target name="Camera01.Target">
		<position>
			<x> -95.008 </x>
			<y> -99.7063 </y>
			<z> -78.3185 </z>
		</position>
		</target>
	<body 	 name="Box03" >
		<collision type="Box"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="brick.jpg" />
			<bump name ="brick_normal.jpg" />
		</material>
	</body> 
	<body 	 name="Box04" >
		<collision type="Box"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="brick.jpg" />
			<bump name ="brick_normal.jpg" />
		</material>
	</body> 
	<body 	 name="Box05" >
		<collision type="Box"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="brick.jpg" />
			<bump name ="brick_normal.jpg" />
		</material>
	</body> 
</SCENE>
